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South Hell Untouchable Badge: Stats and Survival Tips

Explore the South Hell untouchable badge, compare badge award totals, and learn how to search lockers, manage your flashlight, and avoid dangerous chases.

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South Hell Untouchable Badge: Stats and Survival Tips

The South Hell untouchable badge has 73,986 awards, putting it below I Escaped! in total awards. If you’re collecting the school’s badges, that gives you a useful comparison before heading back into the basement. Keep your next attempt focused by learning the locker search cues, conserving stamina, and remembering the route to the exit.

Untouchable Compared With the Other Badges

South Hell has five badges with these award totals:

  • Welcome to South Hell: 1,437,354 awards
  • Gotcha, Hippie: 805,776 awards
  • I Escaped!: 228,625 awards
  • Untouchable: 73,986 awards
  • Nothing But Net: 47,948 awards

Untouchable has the second-lowest award total in that lineup. These numbers count badge awards; they aren’t player ownership percentages.

Official page: South Hell (roblox.com)

Survival Tips for Your Next Attempt

The escape objective sends you searching lockers for keys and bringing them back to unlock the exit. Getting lost, draining your flashlight, or attracting Cartman can turn that search into a much longer chase.

South Hell — Survival Tips for Your Next AttemptImage: Roblox / S00NR

Search With Your Ears

Listen for jingling near lockers containing keys. Use that sound to narrow your search instead of opening lockers without a plan.

Leave searched lockers open to help your team recognize covered areas. When you find a key, remember the return route before pushing farther into another hallway. Coordinate with teammates so you aren’t all searching the same rooms.

Lockers also contain money and supplies, including batteries, bear traps, alarm clocks, and fried chicken. Check what you uncover before moving on. If another teammate picks up a key, communicate that pickup so the group can distinguish a key being carried from one still waiting in a locker.

Keep Noise Under Control

Cartman can hear your microphone, and walking across broken glass makes noise. Keep your mic quiet and watch the floor while moving between locker groups.

Save some stamina for an actual pursuit. Sprinting through unfamiliar rooms can leave you exhausted when you need to escape, especially if you turn into a dead end.

Stay away from Ike while searching: approaching him can trigger a scream. Give him space when choosing a path between rooms, especially when you are already trying to keep your microphone and footsteps quiet.

Prepare Before a Chase

Find a hiding locker before you need one. Avoid climbing into it while Cartman is watching you, and follow the hiding interaction once inside.

The locker interaction requires clicking the circle to remain hidden. Keep your attention on that prompt after entering; reaching the locker is only part of the hiding sequence.

Keep a bear trap or distraction ready when you find one. Alarm clocks attract Cartman after a delay, so place them with enough time to move away rather than waiting until he is directly behind you.

Protect Your Visibility

Use your flashlight to navigate: darkness raises insanity, and a low battery makes searching harder. Pick up spare batteries during locker searches instead of waiting until your light is nearly gone.

If the power fails, follow the objective to restore it at the basement fuse box. When the exit opens, head toward the escape route you’ve already learned rather than continuing to loot.

Clear the Boards and Handle a Jammed Exit

When boards block the way out of the starting area, find the crowbar and use it to remove them. Clear the obstruction before heading into the school to search for the four keys needed at the exit door.

A jammed door adds another objective: finding cranking parts. Look for highlighted white objects on the floor, and spread your search across different areas instead of having everyone inspect the same hallway. Follow the current objective through this stage; reaching the door with the keys does not finish a run that still requires those parts.

Extra tasks include answering a ringing phone, ringing three school bells, and finding a rubber duck. Answer the phone when you reach it and track the bell objective as you explore. Keep these tasks separate from the key search so your team continues working toward the exit.

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South Hell Badges: All 5 Awards and Escape Game TipsExplore South Hell badges, compare award counts for five achievements, and learn how to navigate the school, find keys, and reach the exit with your team.

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