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South Hell Roblox Guide: Keys, Escapes, and Team Tips

See how to escape in South Hell Roblox with tips for finding keys, managing flashlight power, avoiding Cartman, and keeping your team focused on the exit.

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South Hell Roblox Guide: Keys, Escapes, and Team Tips

What Is South Hell on Roblox?

A jingling locker is worth listening for when something is hunting you through the school. South Hell Roblox puts you in a locked basement, then sends you searching for escape keys while a monstrous Cartman stalks the halls. Finding your way back matters just as much as finding the next key.

Developed by S00NR, this survival escape game mixes South Park characters with dark corridors, hiding spots, distractions, and jump scares. Servers support up to 24 players, while escape groups form separately through the lobby’s bus system.

Play South Hell on Roblox, and use headphones so footsteps, nearby threats, and key jingles are easier to pick out.

How to Find Keys and Unlock the Exit

Your main objective is to search lockers, collect four keys, and bring them to the basement exit door. Learn the return route before you wander deep into the school.

South Hell — How to Find Keys and Unlock the Exit

  1. Clear the boarded passage. Find the crowbar and use it to remove the boards blocking your way.
  2. Search the lockers. Listen for jingling near lockers containing keys. Keep checking other lockers for supplies along the way.
  3. Deliver each key. Return to the basement door instead of carrying a key around while searching for another. You can only carry one key at a time.
  4. Read the next objective. If the door jams and requests cranking parts, search for the highlighted white pieces on the floor.
  5. Return when the exit opens. Follow the escape prompt and get through the door.

Use room signs and recognizable areas to remember your route. The cafeteria, theater, computer room, and maintenance area give you better landmarks than another identical stretch of lockers.

Leave searched lockers open to help your teammates track which areas they have covered.

Stay Quiet and Hide Before Cartman Sees You

Noise is part of the danger. Running, stepping on broken glass, and using your microphone can draw attention. Walk through quieter stretches and save your stamina for a chase.

South Hell — Stay Quiet and Hide Before Cartman Sees You

Hiding lockers provide cover, but entering one directly in front of Cartman can get you pulled out. Break away before hiding, then follow the on-screen circle prompt to stay concealed.

Keep these habits during a search:

  • Avoid broken glass instead of taking the shortest route across it.
  • Stop unnecessary whistling while teammates are searching nearby.
  • Keep voice communication brief.
  • Watch your stamina before entering a corridor with few escape options.
  • Stay away from Ike when possible; his screaming adds another noisy complication.

Keep searching when the immediate danger passes. Spending the whole round hiding leaves the keys untouched.

Manage Your Flashlight and Insanity

Darkness raises your insanity, and a depleted flashlight makes navigation harder. Use your light to keep searching and watch the battery indicator before it becomes an emergency.

South Hell — Manage Your Flashlight and Insanity

Pick up spare batteries from lockers and follow the recharge or battery-use prompt shown in your current mode. Learn that prompt before a chase so you can act quickly when your charge runs low.

When the power goes out, head to the basement fuse box to restore it. Coordinate that job with your team so someone handles the outage while others continue searching.

High insanity brings hallucinations and distracting visual effects. Keep your light available and track your route carefully so a scare does not send you running away from the exit.

Use Traps and Distractions With a Route in Mind

Locker searches turn up more than keys. Several items can help you create space:

ItemFunction
Bear trapCatches Cartman and interrupts his pursuit
Fried chickenLures Cartman toward the food
Alarm clockRings to draw Cartman toward its location
Spare batteryReplenishes flashlight power

Place a trap along the route Cartman must take toward you, then leave yourself room to move past it.

Throw chicken away from your intended escape path. Set an alarm clock before you urgently need the distraction; it takes time to start ringing. Keep moving once you have an opening.

Give Every Teammate a Job

Split the school into search areas instead of following one another through the same rooms. Tell teammates when you find a key, deliver one, or leave a useful supply behind.

Use short calls such as “key found,” “going to basement,” or “checking theater.” Repeating those details helps prevent the whole team from searching for a key someone already holds.

Extra tasks include ringing three school bells, finding Ike’s rubber duck, and answering a ringing phone. Handle nearby tasks while exploring, and keep track of the main escape objective.

Avoid shoving teammates, blocking doorways, or crowding someone who is removing boards. Those interruptions waste time while the school remains dangerous.

Game Passes and Reporting Bugs

The available game passes are:

Game passPrice
NightVisionGoggles99 Robux
Boombox199 Robux

NightVisionGoggles grants permanent night vision goggles. Learn the flashlight controls and escape route before deciding whether to buy it.

South Hell is newly released, and bugs are still being fixed. Use the mailbox in the lobby to submit a bug or suggestion. Describe the objective, the room, and what stopped working—for example, a jammed door requesting a part you could not pick up.

Official channels for news, updates and player help: